#SherlockIOT or experimenting collaborative storytelling

sherlockiotVoir l’article original en français

I was part of the Sherlock Holmes & the Internet of Things Paris meetup on October 24th and I would like to tell you more about it. #SherlockIOT is a collaborative prototype around storytelling and smart objects. That might be sound slightly “brainy” for those who have not lived the experience but it is rather simple.


What is Sherlock Holmes & the Internet of Things?

The project is made by and for storytellers, designers, makers, hackers and everyone who wants to reimagine the world of Sherlock Holmes.

Sherlock Holmes & the Internet of Things is a prototype developed and run by the Columbia Digital Storytelling Lab. It is designed to be an open R&D space, where massive collaboration uses a detective narrative.

sherlockiot1The goal of Sherlock Holmes & the Internet of Things is to build a massive connected crime scene consisting of smart storytelling objects. On October 24th and 25th, teams created, designed, built and tested prototypes that were plugged into a number of crime scene locations around the world (United States, Canada, France, Italy, Spain, Brazil, Germany, India, Pakistan, Australia, New-Zealand, etc.).

Every meetup is therefore unique because in each town, teams test a different way to solve the global challenge.


How did it work in Paris?

The workshop was facilitated by some members of Learn do Share, a network that promotes and explores new forms and functions of storytelling.

sherlockiot2We first formed some teams of 4 to 5 people. Each team then built a crime scene placing some tape around a body. The other teams placed clues randomly on our scene and we read them using the Aurasma app. After reading all the clues, we then wandered on all three crime scenes and added some keywords or story elements to the different clues. Each team finally completed the detective sheet inventing the crime story, explaining why the victim was murdered and by who.

In the afternoon, we identified the UX (“storytelling”, “play” and “design”) potential of all our clues and then prototyped a connected object using an express design thinking process.


What I liked about it

I really liked spending my day playing, writing, designing and having fun in teams – I should do it more often! I appreciated mostly:

  • Using the Aurasma app. I shortly integrated it in a workshop that I am facilitating soon. Once you master how the Studio works, it is really easy to create auras and 3D interactions – wow effect guaranteed!
  • Inventing stories with team parteners. I loved how quickly we used our clues, connecting some possible stories and adding elements smoothly together.
  • sherlockiot4Low-tech prototyping. It was really fun and I welcomed that moment as the workshop is quite dense even though we feel like playing all day like kids!
  • Transdisciplinary teams. This is the key success factor for me here. It does not sound as crucial as it might be for design thinking but I find the outcome more interesting when you have at least one storyteller, one designer and one tech guy within the team.

Thanks to everyone for making this day so great!


Next steps

Because timing was short, we did not explore really deeper the IOT aspect of the experience and I would have loved to play more with the littleBits components we had. I feel it could be really cool to use electronic components and quickly prototype some bits of stories.


More ressources about #SherlockIOT

Partager cet article :
Laisser un commentaire